
When the Greeks merenaries set sail for Ionia they had no idea a storm of magnificent proportions would sweep their ships through space and time and deposit them on strange shores in a foriegn land. They manage to make landfall on a strange island and immediately came into conflict with strange monsters who inhabited the forests of the island chain. The small green creatures were vicious and cruel but could not stand up to the hedgehog of spears presented by the greek phalanx. Eventually the greeks dug out a fort and raided nearby islands and the mainland for women and provisions. They have not only survived but thrived in this strane land.
A greek army is centered around the heavily armored hoplite and supported by archers, slingers, javelin wielding peltasts and cavalry. They also bring with them priests of the Olympian Gods who have found that they can wield divine powers in the cause of their gods. The GReek army is slow and dependant on the phalanx to hold formation long enough to drive the foe from the field so the cavalry and skirmishers can run them down and slaughter them.
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.Above all remember the
GOLDEN RULE: When in doubt about a rule roll a d6 4+ you are right otherwise your opponent is right. Bottom Line, use some common sense when dealing with strange situations and don't be an A--hole.
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