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| American Artifacts Regular price: $1.99 Bundle price: $1.99
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When you think of magical artifacts, you probably think of magic wands, or gold rings, or weapons--King Arthur's sword Excalibur, maybe, or the Ring of the Nibelung. Wands and rings and swords were all well and good for the Old World, but this is America, and a New World demands a new style of artifact. There are a few swords scattered across these fifty states, but you're more likely to find a magic gun, like Elvis's Golden Gun, or an enchanted locomotive, like Lincoln's Funeral Train.
American Artifacts includes entries for 20 magical artifacts suitable for use in a wide variety of games. Each entry includes a description of the artifact, background information, and game mechanics. The artifacts range from the helpful, like the Gygaxian Dice, to the dangerous, like The Rug Tha...
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| American Artifacts 2 Regular price: $2.99 Bundle price: $1.99
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You may think you know American history, but did you know that Thomas Edison designed a machine to communicate with the dead? Do you know what happened to Geronimo's skull, or to Ben Franklin's robot? Do you know why occultists are willing to pay top dollar for a shard of the plane Buddy Holly died in? Learn the answers to these questions and more, in the second volume of American Artifacts.
American Artifacts 2 gives you 20 magical items uniquely suited to the New World. Some are objects from American history, like Crispus Attucks's musket ball, or from pop culture, like Zuzu's petals. Some were created by wizards who act like scientists, and some by scientists who act like wizards; Nikola Tesla's ray gun, William Faulkner's pocket watch, and Benjamin Franklin's automaton all b...
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| Hobomancer Regular price: $14.99 Bundle price: $13.99
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Among the countless hobos who ride the rails looking for work in 1930s America, there exists a secret society of magicians known as the hobomancers. The hobomancers face all the same problems as rank-and-file hobos—hunger, mean-spirited railway bulls, bad hooch—but they must also concern themselves with defending reality as we know it. If the hobomancers don’t ride the rails and keep the songlines of the world in balance, dark magic will run rampant, monsters will ravage the land, and the very laws of nature will collapse.Hobomancer is a role-playing game, designed for use with the QAGS Second Edition rules, which combines American history, folklore, and pulp fiction into a thick, rich Mulligan stew of adventure. This jam-packed 150+ page PDF includes: an overvi...
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| Magic Rules! Regular price: $0.00 Bundle price: $0.00
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Has the magic in your games gotten stale? Do you wish you could spice up spell casting? Maybe you need Magic Rules! This free supplement details the 5x5 Ritual Magic System, an optional system for spell casting using the QAGS Second Edition rules. The 5x5 Ritual Magic System provides a way to handle magic in games that more closely models real-world magical traditions, folklore, and fiction, rather than the “flash-bang” style of magic found in many RPGs. Although designed with a contemporary Earth setting in mind, it can be adapted to most settings that include magic.
Magic Rules! includes explanations of Magic Levels and Spell Requirements, rules for creating magical items, difficulty numbers and ritual modifiers, and sample spells ranging ...
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