
An ancient monarch, a star quarterback, the CEO of a dot-com empire...
In Serpent’s Tooth, we create a story about a King in the twilight of his rule. (The King can be a woman - it's just a game term!) One of us plays the King, and the rest of us play members of the court, each with a hidden nature and each able to seize the King's power for their own. Through play, we will discover the fate of the King, the fate of the Kingdom, and what power does to the powerful.
Kill the GM and Take His Stuff
Serpent's Tooth is a tabletop game of collaborative storytelling. In it, we choose a King, create a Kingdom to rule, then play out a series of scenes to discover what happens.
At the start of the game, the King possesses three Regalia - a crown, castle, and sword - that give him or her authority over the other characters, places, and threats in the kingdom. Like a Game Master in a traditional role-playing game, the king wields vast power over the Kingdom.
The rest of us play members of the King's Court. We might begin as subservient nobles, losers, jocks, or lowly dish-dogs at a fast food restaurant, but through play, when we seize the King's Regalia, we seize the Narrative Authority that goes with it.
Serpent's Tooth is fun, fast, and a little profound: It is both a love letter to the golden age of RPGs and an exploration of what it means to rule.
"This game takes my revenge fantasy to a safe space."
-Morgan Stinson
-Morgan Stinson
Kickstarter 2012 Staff Pick
Gamerati Interview
Press
- "Kill the GM and take his stuff is the pitch, and Serpent's Tooth delivers." -Giant Fire Breathing Robot
- "I call the clever things the game does magic tricks because that's how they felt to me - for being so minimal, they were really powerful." -We Are Lost in Play
- Game Chef - Alumni Report - Interview