
A Level 2 Adventure for the Dungeon Crawl Classics RPG
By Jimm Johnson with Jeff Lynk, John Adams & Colin Chapman
Art by Steve Zieser, Mark Allen, Andy Taylor, & Reece Ambrose
The product includes:
- Bookmarked Digest & Letter Sized PDFs
- Map and Player's Handout PDF
- Bookmarked Text PDF for Tablets and E-Readers
- System-Neutral Template
The folk of the borderland shun the great strands of tamarack trees that lie at the southern edge of the stagnant marsh. SOme tell of scuttling sounds and far-off cries that suddenly go silent. Others speak of ghostly-green, shifitng lights that bob and weave amongst the choked, tangled evergreens. Two nights ago in the halfling thorp of Brandy Hollow, a young shepherd boy and several sheep went missing. Leaders from Brandy Hollow approach the characters in desperation and offer them 100 gold coins each in exchange for cleasing the Taramack Weald of whatever evil must dwell therein.
APPENDIX N ADVENTURE TOOLKITS
Appendix N Adventure Toolkits provide Judges with a challenging, single-session adventure that can easily be dropped into any existing campaign, a fantastic, exciting module map and a set of illustrated player handouts. Each also contains new monsters, unique enemies and creative traps, as well as inspirational ideas for expanding a campaign and launch points into further adventures. Please remember that these little adventures are tools for you to build a gaming session around. Feel free to change and adapt anything and everything in the module!
Dungeon Crawl Classics RPG
This product is based upon the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, visitwww.goodman-games.com or contact info@goodman-games.com