
In the distance, and not on any map, the imposing walls of a large town rise into view as the sun goes down. With few other places to rest their head, the plucky group of adventurers make for the reinforced gate and ask for permission to enter. Although they are not denied, what find inside is not what they expect, and they may come to regret not carrying on their way.
Contained in these two pages are the bare bones of a sinister adventure for any level party that can be modified to fit any system or style. Although written with a classic fantasy setting in mind, it could just as easily be a mining colony on a distant moon, or a forgotten town in Lovecraftian New England.
All you need to run this adventure is a system you love, and some willing players.
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