
The RPG Handbook ~ Getting Started is a system-free guide to playing tabletop roleplaying games (RPGs). It contains key information from the complete RPG Handbook. This concentrates on information for those interested in finding out more about playing RPGs. That includes content for new players and families who would like to try out what Roleplaying Games.
- Inviting new players to try out tabletop RPGs.
- Getting kids involved in trying out imaginative games.
- Emphasizing deeper character development.
- Making it easy to run and vary solo and team RPG gameplay.
- Turning players into GMs - and GMs into games designers.
- Offering GMs the means to rapidly create custom campaigns.
- Building more player choice into adventures and campaigns.
Contents
Introduction
Part 1: Roleplaying Games
What are Tabletop Roleplaying Games?
Playing Tabletop RPGs
The Basics
Dice
Adventurers aka Player Characters aka PCs
Styles of Play
Options and Opportunities for Kids
Roleplaying Game Fun: Kids
Roleplaying Game Fun: Older Kids
Roleplaying Game Fun: Young Adults
RPGs for Kids and Big Kids
Part 2: Getting Started
Roleplaying Games
Roleplaying Game Genres
Roleplaying Game Props
Finding a Game
Actual Plays
Seven Times the Color of Fire
Frankincense
Organizing a Game
Setting Up a Game
Supporting New Players
Settling Outcomes
Part 3: Colorful Characters
Fleshing Out a Player Character
Prior Experience
Skills
Playing To Win?
Pets and Animal Companions
Part 4: Running Play
Ready-To-Run Adventures
Gamesmaster (GM) Skills
Mapping and Cartography
Prompts and Interrupts
Hack and Slay or Remix and Play
Mixed Messages
Making Monsters
Killer Traps
What Kind of Player or GM am I?
Player/ GM Profiles
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