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| A Necromancer's Grimoire: Marchen der Daemonwulf Regular price: $2.49 Bundle price: $1.25
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Master the Power of Lycanthropy!
Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal.
Marchen der Daemonwulf brings the power of the werewolf into your hands. The lycaonite class not only provides a number of werewolf-related powers, but also ties the character closely to the phases of the moon, waxing and waning alongside it. Further, the book contains over 50 werewolf-related feats, designed to allow a player or DM to create his own assortment of werewolf powers, in a similar style to Necromanc...
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| A Necromancer's Grimoire: Marchen der Daemonwulf II Regular price: $2.49 Bundle price: $1.25
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Unleash Your Inner Beast!
Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In short, werewolves are cool.
Marchen der Daemonwulf II picks up where the original left off, providing no less than 50 new werewolf-related feats designed to allow players to custom-build a werewolf whose powers and abilities match your own version of what a "real werewolf" should be. In addition to these, the book provides five new kinds of werewolf monsters, fro...
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| A Necromancer's Grimoire: Secrets of the Witch Regular price: $2.49 Bundle price: $1.25
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Double, Double, Toil and Trouble!
A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal green hag over the first eleven levels, and then grants new green-hag-themed abilities for the remainder of the class.
The book isn't just for witches, however, and its main focus is something any arcane spellcaster can appreciate: a wide array of feats and spells designed to allow spellcasters to form covens-groups of spellcasters who work together to collaboratively cast s...
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