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High Space Core Rules Beta

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High Space Core Rules BetaPublisher: StoryWeaver

Fast, Furious Fun… in the Far Future!

“If you are looking for a game that delivers epic, galaxy-spanning space opera, with rules that keep the action coming at light-speed, then look no further. High Space blends the very best sci-fi tropes with Savage Worlds, giving you freedom to play humans, robots, aliens… even starships!  And the transonic vehicle and space battle rules are simply brilliant.”

“Scout ship Xenobius, you have entered Restricted Space. This is the Tor warship five-thousand kilometres off to your aft quarter. Stand down and prepare to be boarded…”

The first two core rule books for High Space, the ultimate Space Opera for Savage Worlds, are here at last!

And at a special “beta” discount you just can’t ignore! Two complete core rules books – that’s over 105 packed pages – for just $5. 

Book 1: Character Analects, lets you create fantastical science fiction heroes and equipment them with latest gadgetry and transonic vehicles. 

Book 2: Fleet Manual, shows you how to build wondrous starships using our unique, quick-and-easy, “character-based” construction system... and then pit them against each other for epic battles across the vast reaches of the cosmos, or play one as your character!

High Space, from famed author Patrick Taylor, provides you with everything you need to play epic science fiction, from new rules for Savage Worlds to a galaxy-spanning setting.  This early “beta” release gives you the core rules - everything you need to kick-start your adventures.


Aliens!

Synthetics!

Gadgets!

Starships!

Space battles!

Galactic Turmoil!


 Everything you need to create awesome sci-fi characters for Savage Worlds

What you get

Book 1: Character Analects

  • Introduction to Savage Worlds' Space Operas
  • Rules for creating sci-fi heroes, including humans, aliens and “synthetics”
  • 52 edges and hindrances
  • New and modified skills
  • Glanding & drug implants
  • Managing ranks and wealth
  • Equilibrium rules for managing mental states in the face of mind-bending science and aliens
  • Technology and future tech
  • Rules for future computing
  • New weapons and armor
  • Gadgets (get your jetboots here!)
  • Rule for creating and fighting with transonic vehicles

Book 2: Fleet Manual

  • Rules for acquiring and upgrading starships
  • Rules for designing starships
  • Starship edges & hinderances
  • Weapon systems
  • Automatic systems and overrides
  • Complete starship combat rules
  • Exploration and descriptions of interstellar bodies & related rules

Starship design and combat for Savage Worlds


What’s with the “beta” deal?

We are still adding content to the third book in this series: The Lantern, which provides a massive galactic setting where intrigue and action await. But we wanted to give the community a chance to test out the core rules for their own sci-fi games... and get your feedback so we can fine tune the upcoming adventures.  Along with Savage Worlds, buying this special beta package for just $5 gives you everything you need to start with High Space. PLUS we are giving you a $10 discount for when we release the final product set, so you have nothing to lose… and everything to gain. 

Please Note:  You will need a copy of the Savage Worlds Rules (Deluxe or Explorer) to fully utilize this product.

Price: $5.00

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